About Me

  • Full Name:De Chavez Karlo Miguel Bautista
  • Phone:+65 9274 7219
  • Email:kmbd003@gmail.com
  • Website:kmbd.neocities.org
  • Address:172 Ang Mo Kio Ave 8, Singapore 567739

Hello There!

Enthusiastic and detail-oriented Software Engineering undergraduate with a solid foundation in programming languages, algorithms and software development methodologies. Currently pursuing an Undergraduate Bachelor's degree with Honors in Information and Communications Technology (ICT) Majoring in Software Engineering at Singapore Institute of Technology. Eager to apply theoretical knowledge gained in real-world settings, i have also independently undertaken projects focused on software/game development using Unity.

My Resume

  • Work Experience

  • Freelance IT Consultant

    Apr 2023 - Current

    ● Reevamped and modernised company websites.

    ● Email service migration consultation and follow up

    ● Web hosting consulting

    ● Creation of new company website

  • Information Technology Instructor

    Logiscool Ltd
    Aug 2022 - Current

    ● Educate primary and secondary school students to improve their critical thinking skills, problem solving and algorithmic thinking.

    ● Educate students on Roblox game design

    ● Guide students on Block programming using technologies similar to scratch.

  • Student Helper (Programming Fundamentals Lab Lessons)

    Singapore Institute of Technology
    Sep 2023 - Nov 2023

    ● Assist lab instructors in guiding newly matriculated students on the module which is offered as an introductory course in Singapore Institute of Technology (SIT).

    ● Interact with students on their progress and difficulties

    ● Guide students on good Python and C programming practices.

    ● Assist non-technical students on improving their understanding.

  • Student Helper (SPICE Projects - Software and Virtual Reality)

    Singapore Institute of Technology
    Oct 2023 - May 2023

    ● Developed an Augmented Reality Photobooth using Unity game engine for digital fiesta event hosted by Singapore Institute of Technology.

    ● Guide participants to connect their Crypto Wallet (MetaMask was used in the event) to the application

    ● Captured photo is uploaded into the Polygon blockchain which allows users to import their NFT into their wallet

  • Section Commander

    Singapore Armed Forces (SAF) - 35th Battalion SCE
    Aug 2020 - Aug 2022

    ● Managed and supervised seven people under me.

    ● Displayed time management and prcise decision making in pressuring situations where conditions and timings had to be met.

    ● Responsible for every action and decisions made.

    ● Established strong relations of trust without our section.

    ● Care for mental and physical state of my people.

    ● Built a strong sense of individual confidence among my peers.


  • Education

  • Undegraduate Degree

    Singapore Institute of Technology
    Aug 2022 - Oct 2026

    Bachelor of Engineering in Information and Communication Technology (Software Engineering)

  • Polytechnic Diploma

    Singapore Polytechnic
    Apr 2017 - Apr 2020

    Diploma in Information Technology (Game Development)

  • Higher Nitec

    ITE College East
    Mar 2015 - Mar 2017

    Higher Nitec in Information Technology

  • Secondary School

    North Vista Secondary School
    Jan 2013 - Nov 2014

    GCE 'N' Level

My Services

Web Design and Development

Development of websites from scratch, custom or templates.

Freelance

From websites to networking, to AR/VR to mobile application development and anything in between, Let's talk!

Support

Consult me for free! We can discuss on your requirements and come with innovative solutions!

Skills

HTML5/CSS395%
MySQL95%
C#95%
Java95%
Python95%
jQuery90%
MySQL90%
PHP89%

Unity100%

Blender95%

WordPress90%

Adobe Photoshop90%

Time Management100%

Microsoft Office95%

Leadership90%

Communication90%

Projects

AR Photobooth

AR Photo Booth was collaborated with Singapore Institute of Technology's CoDE (Centre for Digital Enablement). It was designed to showcase a pilot trial for their Digital Fiesta 2023 Event. The event was targetted towards students to to Introduce digital technologies and create awareness on building digital skills and literacy for students, and staff.

Personal Projects

This project started as I was trying to diet strictly easily without having to refer to the restaurants website every now and then which proved as i was able to track my calories and micro-calories quite efficiently. As they provided information on their website regarding the amount of nutrients each of their individual food, i was able to compile them into this app which i can use whenever i would prefer to eat healthier option and track my macronutrients. I made the application using my knowledge from school having known how to use Unity, it was easier to develop.

VR Training Simulator

Apart from revamping Evergreen Refuse Disposal & Cleaning Services Pte. Ltd.'s website, I was tasked to create a Virtual Reality cleaning simulation in order to train workers on the company's standard operating procedure (SOP). The whole project took around 2 to 3 months to complete solo as i am the only one in the company that is in the IT industry. Above is how the simulation look and feel when a user is inside the simulation. These images are taken at the start of the simulation where it is all dirty, Therefore needs Cleaning by the user and they will be able to interact with the world using controllers and a VR headset.

QueenC

Project QueenC is a take on VR game that is inspired from the anime Bleach. Where the title of the project is a pun on Bleach's Quincy. The game uses bow and arrows in order to eliminate monsters that will come out of portals that links to another dimension. Only once all portals are eliminated, can the player make the boss appear in the middle of the big room.

Resident Cleaners

Resident Cleaners is a Gamified version of our Final Year Project of which we were tasked to create a VR Simulation for Ministry of Clean to train their workers in their SOP using Virtual Simulation. Thus we turned the cleaning aspect of the simulation into a horror-themed puzzle solving exploration game with our inspiration coming from the game Resident Evil 2.

Podacity

Podacity was made as an assessment for our 2nd semester in polytechnic where it was training us for our Final Year Project. The game was made with a team of 4 including myself. Our game was chosen to be presented to MOE STEM 2019 Apr even held in Ngee Ann Polytechnic as a showcase to aspiring students from secondary schools and below to give them what they might be doing in the future to give a rough idea what our course has to offer and the things they can learn. These images are the Main Menu and Loading screens for each stages. I felt that making loading screens for each stage was necessary so as to give hints to the player what challenges lies ahead of them. The main menu was a scenematic that i made using a plugin in the game engine. It added more fluidness to the introduction of the game.

SpaceRanger

Space Ranger was an individual desktop Project created using Unity and C#. The game's genre was Sci-Fi but I thought of implementing some medieval feel to the game by making an archer as the main character as i personally love how bows look and put a scifi twist into it. The lore starts off as the main character living in a medieval town and was tasked to explore a dungeon behind their city but to his surprise he was teleported to a sci-fi airspace and has to find his way back home.

Dankest Dungeon

DankestDungeon was a 2 man mobile game project. This game is a turn based RNG game that can tilt anyone who plays it on a bad day. The objective of the game is to fight the monsters from tutorial to the final boss. The META game to beating the monsters is to think of skills/abilities to use in the most efficient and effective way possible. Players also have an ultimate bar that they can use after a certain amount of turns have been played out.

MadJumper

MadJumper was a project made for my CA1 of a mobile game development module. The idea of the game is to design a map that incorporate different game mechanics on each level. For example at level 1. there are only 2 ways you can die by dropping on spikes and dropping down to the acid floor. Level 4 on the other hand has moving platforms, attacking skulls, and skulls dropping from above.

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