Enthusiastic and detail-oriented Software Engineering undergraduate with a solid foundation in programming languages, algorithms and software development methodologies. Currently pursuing an Undergraduate Bachelor's degree with Honors in Information and Communications Technology (ICT) Majoring in Software Engineering at Singapore Institute of Technology. Eager to apply theoretical knowledge gained in real-world settings, i have also independently undertaken projects focused on software/game development using Unity.
● Assisted faculty with creating and managing GitHub repositories, including student enrollment and resource access.
● Facilitated the setup and configuration of Slack channels to support effective communication and collaboration within the module.
● Provided hands-on support during weekly lab sessions, dedicating 3-6 hours per week to guide students through practical exercises and resolve issues.
● Development of 5G inter-networking with legacy wireless network (Wi-SUN) platform optimized for Internet-of-Things (IoT).
● Integration of energy monitoring, artificial intelligence applications for real-time monitoring and control
● Accelerate the adoption of inter-networking of 5G-X network for scalable deployment of IoT applications.
● Investigate the 60 GHz communication link as a 5G last-mile deployment to complement and extend the 5G reach and coverage for applications requiring high bandwidth, thus complementing the 5G-WISUN network that is primarily used for sensing and monitoring.
● Developed and extended functionalities of Matterport technology to enhance user experience and expand application capabilities across various industries
● Spearheaded project integration with legacy systems
● Collaborated with cross-functional teams to implement 3D Model overlays and interactive features, enhancing usability and engagement.
● Assist undergraduate students with lab tasks requiring proficient knowledge in Cisco hardware and packet tracer commands including knowledge in Computer Networking (e.g., DNs, IPv4, IPv6, etc..)
● Assist undergraduate students with programming Raspberry Pi devices required for the project
● Application Development
● User Experience (UX) Design
● Maintenance & Support
● Documentation and Collaboration
● Educate primary and secondary school students to improve their critical thinking skills, problem solving and algorithmic thinking.
● Educate students on Roblox game design
● Guide students on Block programming using technologies similar to scratch.
● Reevamped and modernised company websites.
● Email service migration consultation and follow up
● Web hosting consulting
● Creation of new company website
● Assist lab instructors in guiding newly matriculated students on the module which is offered as an introductory course in Singapore Institute of Technology (SIT).
● Interact with students on their progress and difficulties
● Guide students on good Python and C programming practices.
● Assist non-technical students on improving their understanding.
● Developed an Augmented Reality Photobooth using Unity game engine for digital fiesta event hosted by Singapore Institute of Technology.
● Guide participants to connect their Crypto Wallet (MetaMask was used in the event) to the application
● Captured photo is uploaded into the Polygon blockchain which allows users to import their NFT into their wallet
● Managed and supervised seven people under me.
● Displayed time management and prcise decision making in pressuring situations where conditions and timings had to be met.
● Responsible for every action and decisions made.
● Established strong relations of trust without our section.
● Care for mental and physical state of my people.
● Built a strong sense of individual confidence among my peers.
Bachelor of Engineering in Information and Communication Technology (Software Engineering)
Diploma in Information Technology (Game Development)
Higher Nitec in Information Technology
GCE 'N' Level
Development of websites from scratch, custom or templates.
From websites to networking, to AR/VR to mobile application development and anything in between, Let's talk!
Consult me for free! We can discuss on your requirements and come with innovative solutions!
Radiography Diagnostic was a project done for Singapore Institute of Technology (SIT) in hopes visualise an improvement to matriculated students' learning capabilities in the Radiology course. This project was designed for ease of access and usability for students to learn and understand the different types of radiography scans that they may encounter in their future career. It was designed to be a simple and easy to use application for students to learn and understand the different types of radiography scans that they may encounter in their future career. It was built for scalability as there are endless scenarios that could be added into this application. The application was built using Unity3D and C# programming language. This application was built as a web-based application to allow students to access it from their own devices. The application was built with the intention to be used in a micro-module in the Radiology course in SIT. I was tasked to create a professional environment of a Radiology room where students can interact with the devices that would be present in a real life Radiology room. It was made compact to allow easy access to different interaction point rather than having to walk from far point to another. The room were also decorated with self-created 3D Models in order to give a better look and feel of a working environment.
AR Photo Booth was collaborated with Singapore Institute of Technology's CoDE (Centre for Digital Enablement). It was designed to showcase a pilot trial for their Digital Fiesta 2023 Event. The event was targetted towards students to to Introduce digital technologies and create awareness on building digital skills and literacy for students, and staff.
This project started as I was trying to diet strictly easily without having to refer to the restaurants website every now and then which proved as i was able to track my calories and micro-calories quite efficiently. As they provided information on their website regarding the amount of nutrients each of their individual food, i was able to compile them into this app which i can use whenever i would prefer to eat healthier option and track my macronutrients. I made the application using my knowledge from school having known how to use Unity, it was easier to develop.
Apart from revamping Evergreen Refuse Disposal & Cleaning Services Pte. Ltd.'s website, I was tasked to create a Virtual Reality cleaning simulation in order to train workers on the company's standard operating procedure (SOP). The whole project took around 2 to 3 months to complete solo as i am the only one in the company that is in the IT industry. Above is how the simulation look and feel when a user is inside the simulation. These images are taken at the start of the simulation where it is all dirty, Therefore needs Cleaning by the user and they will be able to interact with the world using controllers and a VR headset.
Project QueenC is a take on VR game that is inspired from the anime Bleach. Where the title of the project is a pun on Bleach's Quincy. The game uses bow and arrows in order to eliminate monsters that will come out of portals that links to another dimension. Only once all portals are eliminated, can the player make the boss appear in the middle of the big room.
Resident Cleaners is a Gamified version of our Final Year Project of which we were tasked to create a VR Simulation for Ministry of Clean to train their workers in their SOP using Virtual Simulation. Thus we turned the cleaning aspect of the simulation into a horror-themed puzzle solving exploration game with our inspiration coming from the game Resident Evil 2.
Podacity was made as an assessment for our 2nd semester in polytechnic where it was training us for our Final Year Project. The game was made with a team of 4 including myself. Our game was chosen to be presented to MOE STEM 2019 Apr even held in Ngee Ann Polytechnic as a showcase to aspiring students from secondary schools and below to give them what they might be doing in the future to give a rough idea what our course has to offer and the things they can learn. These images are the Main Menu and Loading screens for each stages. I felt that making loading screens for each stage was necessary so as to give hints to the player what challenges lies ahead of them. The main menu was a scenematic that i made using a plugin in the game engine. It added more fluidness to the introduction of the game.
Space Ranger was an individual desktop Project created using Unity and C#. The game's genre was Sci-Fi but I thought of implementing some medieval feel to the game by making an archer as the main character as i personally love how bows look and put a scifi twist into it. The lore starts off as the main character living in a medieval town and was tasked to explore a dungeon behind their city but to his surprise he was teleported to a sci-fi airspace and has to find his way back home.
DankestDungeon was a 2 man mobile game project. This game is a turn based RNG game that can tilt anyone who plays it on a bad day. The objective of the game is to fight the monsters from tutorial to the final boss. The META game to beating the monsters is to think of skills/abilities to use in the most efficient and effective way possible. Players also have an ultimate bar that they can use after a certain amount of turns have been played out.
MadJumper was a project made for my CA1 of a mobile game development module. The idea of the game is to design a map that incorporate different game mechanics on each level. For example at level 1. there are only 2 ways you can die by dropping on spikes and dropping down to the acid floor. Level 4 on the other hand has moving platforms, attacking skulls, and skulls dropping from above.